• HorreC@lemmy.world
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    16 days ago

    Cant wait for how many flight nerds are about to find out about their comcast data caps.

    • RightHandOfIkaros@lemmy.world
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      16 days ago

      Or how many ISPs are going to accuse people of illegal internet activity due to constant large data transfers when its literally just a Flight Simulator lol.

      • HorreC@lemmy.world
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        14 days ago

        The hard cap in my area is 300GB a month, you can only go over twice in a year and its only for 10GB and you pay 50$ each time. If you are over that limit they just shut it off.

  • LeroyJenkins@lemmy.world
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    15 days ago

    3d terrain tile streaming takes a crazy amount of data. it essentially downloads hundreds of png files at a time and overlays them over 3d terrain data. Everytime you move an inch or pan the camera, it pulls down new data.

      • Donjuanme@lemmy.world
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        15 days ago

        Why does the terrain take more (much more) bandwidth than a video stream?

        And what the heck do you mean they’re “streaming the terrain” surely it would be a one and done date transfer, much smaller than a live video packet stream, that amount of bandwidth is insane, you could do multiple 4k streams.

        • acosmichippo@lemmy.world
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          15 days ago

          because 1) the figure in the headline is only the most extreme value they found. 2) the image generated by your GPU is only one perspective of the entire 3D environment. maybe in order to download the area you’re also downloading objects that don’t need to be displayed on your screen yet. And 3) cloud streaming videos are also heavily compressed.

        • Sylvartas@lemmy.world
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          15 days ago

          Because it is more data I guess ? Also probably has to use lossless compression, if it can be compressed at all. Whereas video compression algorithms are usually pretty damn lossy

    • radix@lemmy.world
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      15 days ago

      They’re streaming in the 3d world detail, but the rendering engine is installed locally.

      Playing on xCloud will just stream in the visuals that are rendered remotely, so a lot less bandwidth, but then you have the lag, and need a subscription.

  • CEbbinghaus@lemmy.world
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    15 days ago

    The next flight aim is gonna lean even heavier into streaming. So not just landscape but also plane models will be streamed. So this is gonna get worse not better

    • brygphilomena@lemmy.world
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      15 days ago

      What benefit would streaming plane models have?

      Landscape and real time weather data makes sense. Things are changing and it doesnt make sense to have high res textures of the entire planet on users PCs. Or are you just meaning on demand download of the skin?

  • bigredcar@lemmy.world
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    15 days ago

    A lot of isps are rolling out gigabit and even faster internet. Finally having a killer app for it will increase demand for it and shame slower isps to upgrade their old coaxial and copper cables with fiber.

    • Encrypt-Keeper@lemmy.world
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      15 days ago

      I think the thing to note here is that ISPs roll those things out fully aware that hardly anyone who pays for that will actually USE that amount of data. They don’t want a killer app for it, they just want you to think you need that much data, and then never actually use it. In fact there are some places where regardless of your bandwidth, you have a monthly data allotment. This game represents a shift into super high bandwidth usage for the general non-technical population. If everyone and their mom starts actually using all the bandwidth they pay for, can the ISP deal with that? If you don’t have a monthly data limit, do they start to roll those out to you and your area?

        • tfw_no_toiletpaper@lemmy.world
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          14 days ago

          Nope, upload fucking sucks. 50 MB/s. It got worse this spring, like 30 Mb/s, so I opened a ticket and a technician came over to calibrate our house connector (?).

          Edit: This is due to the provider tho, not the medium. Vodafone (in Germany) is ass but I did not get a successful connection over DSL (the other option, sadly no fiber yet), so I went with them instead.

        • ngwoo@lemmy.world
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          15 days ago

          Best I can get is 1000/300 which is far from symmetrical but also far from sucking ass.

      • MSids@lemmy.world
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        15 days ago

        DOCSIS 3.1 is pretty awesome. I heard 4.0 is in testing. Fiber (FttH) is similar to coax in that many subscribers are attached to one head end device. Subscriber throughput is determined by the number of subscribers and the speeds they ordered on the shared resource. Although fiber is leading in total capacity per OLT/PON, it’s not like coax can’t achieve excellence subscriber speeds by just deploying more head end devices with fewer subscribers on each.

  • irotsoma@lemmy.world
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    15 days ago

    So that’s about 15 hours before exceeding your Comcast data cap for the month (1.2TB) assuming you don’t use your internet for anything else that month. Then after that it starts costing you about $16/hr to play in data usage alone. ($10 per 50GB)

  • Donjuanme@lemmy.world
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    15 days ago

    GeForce now uses 20 gigs/hour at the highest quality, how are they not just sending the entire video to your screen, what more do they need to send??

    • acosmichippo@lemmy.world
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      15 days ago

      because it takes more data to generate the image than the image itself, especially in highly detailed and dense areas.