• Donjuanme@lemmy.world
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    15 days ago

    Why does the terrain take more (much more) bandwidth than a video stream?

    And what the heck do you mean they’re “streaming the terrain” surely it would be a one and done date transfer, much smaller than a live video packet stream, that amount of bandwidth is insane, you could do multiple 4k streams.

    • acosmichippo@lemmy.world
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      15 days ago

      because 1) the figure in the headline is only the most extreme value they found. 2) the image generated by your GPU is only one perspective of the entire 3D environment. maybe in order to download the area you’re also downloading objects that don’t need to be displayed on your screen yet. And 3) cloud streaming videos are also heavily compressed.

    • Sylvartas@lemmy.world
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      15 days ago

      Because it is more data I guess ? Also probably has to use lossless compression, if it can be compressed at all. Whereas video compression algorithms are usually pretty damn lossy