I’m panicking guys…

  • Sanctus@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    3 days ago

    Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now

  • PunchingWood@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 days ago

    A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.

    Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.

  • The Snark Urge@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 days ago

    Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you’ve learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.