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Joined 2 months ago
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Cake day: August 8th, 2024

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  • A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.

    Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.



  • An internal email sent to staff yesterday states that the company needs to “double down over the next 18 days to make sure that once again we create an amazing experience for our community.” This includes finalizing patch 3.24.2 for Star Citizen and having a Squadron 42 demo showcase for Chapter 1.

    I’d probably be so inclined to just call in sick every weekend or something. Unless the employees have really been slacking and have no right, I’d not bother with doubling down.

    Sounds a lot like my previous jobs where the boss would sometimes tell us to “make a career” for ourselves by working overtime, and ask us to give our absolute 200%, stating how much the clients pay “us” for some big project and how we should really give our absolute best (despite management often briefing us waayyy too late on projects and deadlines), telling us to never have a 9 to 5 mentality, yadda yadda. But never actually bothered to reflect this in our salaries whenever we did put the extra effort in. (And the occasional company pizza slice doesn’t count as a reward)

    It never mattered how much effort we put into something, it just meant that the next day the next thing would just pop-up and expectation became we kept putting that 200% into every project. Morale often just dropped to absolute zero around the place. Especially when after all that the boss shows up in his brand spanking new car, while telling us we should be happy to have a job, and even telling everyone they’re replaceable.

    Star Citizen feels like it’s exactly this kind of work ethics. Now they gotta put in the extra work to be ready for their next big presentation. But after that it’s probably the same song until the next one all over again.


  • The price alone isn’t the problem.

    If the launch came paired with great new games it would be a whole different story, like as if it would be a new generation console like a PS6 with new exclusive games I doubt that the price would even be an issue. People would still complain, but they’ll get over it.

    From what I’ve seen it’s practically only PS5 ‘Pro Enhanced’ games, which are mostly games that have been around many years already. Plus it doesn’t have a disc drive so it’s more expensive if you want disc support too.

    I still got an original PS5 (with disc drive), I mostly only played PS exclusive games and a few games that I prefer on console, it’s perfectly capable of doing 4k and/or high resolution graphics and framerates depending on the game. I don’t see a reason to upgrade to the Pro at all. And I think new players are more likely to just go for the PS5 Slim instead.