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Joined 1 year ago
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Cake day: June 15th, 2023

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  • The Driller I regularly play with has a nasty habit of abandoning our group to go drill tunnels where we don’t need tunnels. He’s always looking to take shortcuts directly to his objective instead of following the caves.

    Then, when we’re trying to run to the drop pod, Molly will just go straight up one of his tunnels in the ceiling, where we can’t follow. Then we’re frantically running around, trying to find another route to the drop pod without Molly’s flags.

    Oh, and he fights every large bug with C4, nearly killing us all in the process.



  • You’re absolutely correct, I am approaching it from the wrong mindset. The thing is, I like my crafting games to be chill sandbox games. I have ADHD and am easily distracted, so being dumped into a world where I’m struggling just to survive, and then finding threats everywhere while I’m trying to progress on a build or something… I find myself stressed and unable to focus on progression. So I prefer games that let me go at my own pace, without distractions from the task I’m focusing on.

    With Subnautica, I don’t know where to go to progress without spending time exploring and getting distracted along the way. So it will take me hundreds of hours to actually complete the game; time that I rarely dedicate to any single game. And too much time if I’m not having fun along the way.


  • I’ve been meaning to give Techtonica another chance. I was enjoying it, but I tried to play it with a friend and he checked out early because the build menus and crafting mechanics were too complicated for him. Because of that, we switched to another game to play regularly and I never really got back to Techtonica. I agree with my friend that it was a bit complex at first, but I was enjoying figuring it out.


  • For me, games are strictly a form of entertainment. I play to escape reality and do something fun for a while. So when a game “treats you like an adult,” I feel like the fun is gone and now I’m stuck working just to gain a little bit of progress. I don’t get a sense of reward from that, I just get frustrated.

    Especially if there are important events that you can miss. I used to be a completionist with my games (I still am, to a degree) and I wanted to explore every nook and cranny of a game to really enjoy every bit of effort the developers put into creating this world. But finding out a game takes 50+ hours to beat, and then realizing that I may have missed important details and that I’ll need to replay that lengthy game to find them again… no way. That’s too much effort. I mentally check out really quick.

    I agree with you about The Outer Wilds. I think I’ve played about an hour of that game and I had no idea what I was doing or what the plot was about. Everyone kept saying it’s better if you go into it blind, so I didn’t read anything before playing and, well… I don’t know what I was playing. That’s another game on my list to give a second chance before I give up on it completely.



  • I’ll be honest, I haven’t been able to get into Subnautica. I spent like 2 hours swimming in circles, trying to figure out what to do in that game before I realized I was supposed to check messages or something on the escape pod first. I felt totally abandoned and alone in the ocean, without much of a direction to go. It was a little too “open world” for me, if that makes sense.

    Pacific Drive, on the other hand, drops you right into the action, with three people in your ear helping guide you through this strange and unique world. You can always go off and explore regions on your own, but your primary objectives are always clear. I don’t think I could get lost if I tried.

    I’ve been meaning to go back and try Subnautica again. Maybe I’ll do a write-up on it and see if I enjoy it, now that I’m used to crafting/exploring games.













  • I have yet to beat it myself. The first time I played it, I eventually came across a boss fight that proved too tough, and the only way to level up Jesse was to go and fight random spawns around the building. I got tired of the grind and stopped playing it. But I’m hoping to actually play through to the end this time around. I plan to do all spawn events as they come this time, instead of skipping them to focus on moving the plot forward, so that I’ll be better prepared for that fight when it comes.





  • I apparently have Conarium in my library already! I’ll have to check it out. Thanks for the recommendation!

    Yeah, Call of Cthulhu is not really a Lovecraftian game. You could easily substitute any other creature and it would still play out the same. The only element of the old RPG game that really carried over is the sanity level. The tabletop game would have you roll for sanity checks every now and then and basically track your gain or loss of sanity, which could alter your character as the game progressed.

    That, and the eldritch creatures, are about all these games share in common with each other, and both are very loosely based on the Lovecraft short story. So it’s about as far removed from an H.P. Lovecraft work as you can get.



  • Thanks! I originally planned for these posts to just be a screenshot or two, with maybe a little discussion on what’s going on in my latest games (See a few of my first posts). But one of my pet peeves with gaming communities is how everyone just assumes you know the game being discussed. They jump into fine details, or use acronyms or in-game lingo to talk about it, which alienates those who’ve never played the game. Sometimes I’m interested in a game being discussed, but I’ve never played it, so I can’t follow the discussion!

    So I figured I’d make posts that introduce games to everyone. If you’ve played it before, it’s a nice refresher of the gameplay and gives you a space to gush about what you loved or hated about it. If you’ve never heard of it, it’s a good intro to the game and its story and mechanics.

    Also, my other hidden purpose is to force myself to play more games. I have a Steam library of over 3,500 games and I’ve only played 25% of my library (according to SteamDB). So this forces me to pick something new every day and give it a shot. I’m discovering a lot of fun games that I didn’t even know I had in my library! I got a lot of my games through random bundles, so I didn’t even choose a lot of them.












  • One of my favorite modes of this game is “Mobification.” Basically, every time a witch is defeated, they turn into a hunter. So as you lose witches, you also gain more hunters and it gets harder to stay hidden. A very challenging game mode, but also very entertaining. And fun if you have witches that are really good at hiding. The more hunters, the easier it gets to find those sneaky witches!