Some games would simply not install on a second or third machine without getting permission from the publisher.
I remember binning DDR2 RAM on a test bench back in the day and Windows deactivated itself after about a dozen times lol
Some games would simply not install on a second or third machine without getting permission from the publisher.
I remember binning DDR2 RAM on a test bench back in the day and Windows deactivated itself after about a dozen times lol
Purely anecdotal but I tend to avoid any sensitive hardware purchases off of Amazon because they suck at packaging things a lot of times and I’ve had more than a few DOA components because they just tossed the box into an even larger box then apparently yeeted it down a flight of stairs
Edit: I should add that I live 10 minutes from a Microcenter which plays a large part in my overall pickiness, but that said, when I’m looking for something sensitive to handling and needs to be purchased online I stick to computer hardware retailers solely because they love packing peanuts and bubble wrap as much as the components love them
I can see why the ESA would want to defend IP but it should sadden everyone that they’re basically taking thousands upon thousands of titles of abandonware hostage in order to protect a couple hundred that might possibly have some value on the Playstation or Nintendo store or as a bundle on PC at some point in the future.
I used to download abandonware from the mid 80s, monochrome CRPG type stuff, back in the late 90s. Kinda bummed that most of them are probably just gone at this point. CRPG and blobbers, bygone era.
Shame on the Entertainment Software Association, not giving a damn about software.