Blaster M@lemmy.worldtoGames@lemmy.world•Star Citizen devs report drying funds, micromanagement, overspending, and episodic release for Squadron 42English
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10 days agoSo basically if Elite and NMS had EVE’s player economy…
The Post Ninja
So basically if Elite and NMS had EVE’s player economy…
Turns out vehicle simulations are hard. You either have games that play like a cabinet arcade or require a “simmer” setup (control cockpit) to really be good at.
And then there’s the work that goes into the level of detail. Example, Forza Horizon 5 doesn’t even have the underside of most cars modelled, to save on polys and performance, but there’s still a lot of little details that have to be modelled, textured, and sound recorded. This is even more important when a driving game goes into VR, because you will notice when something in the interior is missing or offmodel.
Also shoutout to Live For Speed, the active-since-Windows-XP open beta / early access mediumcore simulation that’s had VR support for a long while, and a release date that will probably coincide with Half Life 3.