Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.
Finally the live service bubble is popping.
I hope the developers working on these projects get put on to something else, instead of shown the door as is so often the case.Sony specifically had to learn many harsh lessons recently.
The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.
They need to get their head out of the clouds
Helldivers 2 is sweet though
It needs PvP though
Yeah, it is. And it deserved all the success it got. It was great, until Sony fucked them against their will
I think the huge critical acclaim of Astrobot was also a very important lesson for them to learn. People often seem to glance over this recently.
Oh no, two live service cesspools didn’t get released.
Anyway…
Live service doesn’t need to be shit.
There could have been games where there was just a brilliant idea for a game that keeps having engaging content on an ongoing basis with passionate devs.
But live service so an exec could check a box for their quarterly shareholder call was always going to be DOA.
There’s a live service DOA? /s
Keeping engaging content on an ongoing basis seems to be such an unreachable target for most devs and game designs that it’s undoing large swaths of the industry.
Aww cmon. Just one more try.