So I’m re-doing some of my Do Not Press The Button (Or You’ll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I’m more partial to the neck tie (because I like wearing them) but what do you guys think?
(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )
Bowtie
Bowtie, but make it a little bit smaller.
It looks too high up to me, maybe a little to large. It’s definitely too close to it’s bill.
I would say make the colors brighter, the size looks perfect to me.
Bow tie, lower on the neck and slightly bigger to make it more comical
Bow tie, but lower on the neck. Very dapper :)
(Also, in the future maybe post identical bodies/relation to background. There might be some subconscious preference occurring based on subject’s proximity to viewer or foot appearance.)
Yeah, both ties are too high, definitely prefer the bow tie though.
Bow tie but it seems a little too high on the duck’s neck imo, should be moved down closer to the body a smidge
Bow tie for sure.
Bowties have been out of fashion for so long they just look silly most of the time. That seems like exactly what you’d want for a character who’s supposed to be whimsical.
Also a necktie doesn’t go with a tophat. For reasons I can’t explain, that kind of incongruity looks more accidental than it does whimsical.
Bowtie 100%
I’m going to have to go with the bow tie, especially with the hat.
What if, and here me out, there are additional tie and hat options hidden through out the game?
Neck, but the bow would also look great if it was a little lower
Bow tie, and also add a monocle.
A bow tie is dapper
Bowtie for the duck. Not for me though.
Thanks : )
I like the neck tie myself.
Necktie. Fully rigged and physics enabled. I want that necktie to crush all modern video cards.