I just got finished with beating Riven for the first time. I adored the way the game seeped into my real life with pages of notes about the world I was discovering. Are there any other games that can match this feeling? That really work best when you have a journal in hand?
Riven is one of my favorite games and IMO the best of the Myst series of games. My recommendation is Outer Wilds, which doesn’t necessarily require real life note taking although you could. However it is a fantastic puzzle/exploration game that is easily on par with Riven, and will hit that same vibe of learning more and more about the world and using that knowledge to progress. Trust me, its very worth it. Also get the DLC too!
Seconded, though I would advise getting the DLC after completing the main game.
My most recent such games were Her Story and Return of the Obra Dinn.
During Her Story I ended up with an A5 sheet full of keyword ideas I wanted to search the recordings for.
Obra Dinn had me draw multiple iterations of a ship deck while trying to figure out who was likely to sleep in which hammock :D
The legend of grimrock 1,2. I have pages of notes and a hand drawn map on gridpaper for them!
Tunic
Elite Dangerous
Death Stranding
Tunic 💯💯
Love that your example was riven. Was my first thought on the title.
The myst games, their newer game Obduction, the Talos Principle. Those puzzle games all are awesome and take some pen and paper.
Escape from mystwood mansion, the house of da Vinci are a couple others that feel the same way.
Less adventure, more “must optimize!” games like Satisfactory, Factorio are other games that require me to bust out pen and paper or at least a website, spreadsheet or calculator.
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For me with this ADD, a lot, honestly. But, if you’ve ever tried your hand at breeding in Ark, you kinda understand what is like to be a CPA in tax season.
EverQuest - especially in the classic era (99-02) fit this for me. The quests were delivered through unsaved text interactions with no quest log type feature - epic weapon quests were notorious for requiring detailed notes, notably prior to any walkthrough websites being available. There were also no maps and players were compelled to draw their own for zones and dungeons. I filled multiple Franklin-Covey (sp?) leather journals during my adventures and look at them with much nostalgia.
Void Stranger is a relatively recent one. It’s a Sokoban style puzzle game with layers of puzzles and a ton of hidden depth.
It took me 50 hours to feel like I beat the base game and I haven’t even touched the post-game content they added after release. I have a folder full of text files with notes and clues and puzzle attempts and one of the best puzzles involved taking several screenshots and stitching them together in an image editor.
La Mulana is another one to check out. It’s a metroidvania heavy on puzzles and exploration that’s actively hostile toward the player. It’s an exercise in frustration and every inch of progress is measured in blood. Every bit of information is important, and there’s a lot of information to untangle. I haven’t come close to beating it yet and my notes from just the first few floors are extensive.
Nobody said Myst or Nethack???
Hah, I actually just busted out pen and paper for Dragon Age Veilguard, although it was to compare companion stats, and nothing to do with the story.
Morrowind, Factorio and Stardew Valley
I’ve wanted to do this for awhile with a RPG - you might have convinced me to do this on the next one I pick up.
The following games all typically do not hold the player’s hand. They are to varying degrees, some give you a map and/or journal, some do not.
- TES III Morrowind
- King’s Field 1-4
- Snatcher on SEGA CD
- Dark Souls 1-3, Demons Souls, Bloodborne, and Elden Ring
- Ultima Underworld
- Silent Hill 1-4
- Shadow of the Colossus
- Tunic
- Super Metroid
- Hollow Knight
- Rain World
- System Shock 1,2
I love the Morrowind recommendation. Also, unlikely suggestion, but I had to get a pen and paper for The Great Crystal dungeon on Final Fantasy XII.