• Rottcodd@lemmy.world
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    10 days ago

    Do people just not know who and what Chris Roberts is?

    This is what he’s done throughout his career - the only thing that’s notable about Star Citizen really is the scale of it and thus the opportunities he has to find ever more things to obsessively tinker with.

    It’s entirely possible that if Microsoft hadn’t bought out Digital Anvil and given him the boot, this wouldn’t even be Star Citizen - it would be Freelancer, coming into its 25th year of delays.

    • Shadywack@lemmy.world
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      9 days ago

      I mean, some people called this back in fucking 2012, but the dreamers bought into his vision. He’s always been real great about vision and lofty ambitions, but shit on execution. He sells dreams, but doesn’t know how to finish anything. Every project he was attached to that executed on deliverables, was due to control being outside of his purview and accountability enforced.

  • peopleproblems@lemmy.world
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    10 days ago

    And then, compare it to No Man’s Sky, who gave us lofty expectations, failed to deliver on launch, but actually kept with it despite no new revenue flowing into the game from existing buyers. And now we have something incredible. We have a universe that is unfathomably large. We have multiplayer, we have all sorts of events and quests. Freighters! You can piece together your own ships now.

    I hope we can eventually build space stations or pilot Capital Ships. No Man’s Sky came out in 2016. In 8 years it has done far more than SC has done with far less of a budget.

    Do I wish we could have everything that Roberts promised? Sure. But I also have a bridge to sell that you can at least walk over.

    • I Cast Fist@programming.dev
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      9 days ago

      NMS certainly evolved a lot, but I wouldn’t call it incredible. Also, despite the game universe being absurdly large, you can see everything there is to see visiting less than 20 star systems

      All the daily quicksilver quests are a fucking chore, too.

    • ms.lane@lemmy.world
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      9 days ago

      Also to be fair (and critical), while Sean lied to both Sony and us about the state of the game-

      They also probably did have most of everything they promised at one point, then the Christmas Flood happened. That’s when the lies started and but those lies were likely more for Sony rather than us, as it’s entirely possible Sony would have outright cancelled the game if they’d known how much was actually lost in the flood.

      Instead they released what they could in the time they had left then just kept plugging away at it post release.

  • yamanii@lemmy.world
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    9 days ago

    I’ve genuinely been sat in meetings that got derailed for 30 minutes so that the placement of objects that players are likely never to interact with could be discussed in detail. There’s just no actual focus on getting the game done.

    We have a saying here that translates to something like this: “perfect is the enemy of done”. Getting lost in details like this will always delay things a ton.

    • Fades@lemmy.world
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      8 days ago

      My boss LOVES to throw that out all the time as a defense for when I inform him that he and mgmt are rushing something out the door that isn’t ready.

      It definitely has wisdom but it’s not something to wave around all the time either.

      Not that that’s the problem here, SC ain’t ever coming out and it’s not because of perfection. It’s because it’s a scam lol

      Read this fucking gofundme trash: https://robertsspaceindustries.com/funding-goals

  • alcoholicorn@lemmy.ml
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    10 days ago

    Because Crysis looked good, Chris Roberts mandated that Star Citizen would use Cryengine 3.

    To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

    So now due to the inaccuracy inherent in floating point calculations, instead of invisibly nudging things a few millimeters in the wrong direction, teleports people hundreds of feet out of their ships into space if they bump into a physics object, ladder, elevator, etc.

    This is what happens when an ideas guy with no technical knowledge is making technical decisions.

    • Billiam@lemmy.world
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      10 days ago

      To make astronomically large spaces fit in the game engine from 2009, they made everything infinitesimally small.

      In fairness, when Star Citizen first went in to development CE3 was a modern engine.

    • Cris@lemmy.world
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      10 days ago

      Wow… I’m pretty crap at making decisions, but like… not that crap 😅

      That’s like an impressively bad choice

    • throbbing_banjo@lemmy.world
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      9 days ago

      They got my $40 in 2012. I absolutely loved the Wing Commander series; Wing Commander II was an embarrassingly important part of my adolescense, I love space sims, and still had fond enough memories of the name Chris Roberts that I didn’t think he’d blatantly lie and steal from me.

      How people are still giving these clowns money I have no idea.

      • SSTF@lemmy.world
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        9 days ago

        People are buying the dream. There is personal investment now- this isn’t a game, this is their game. Supporters tend to talk like this is a community project, not a transaction between a customer and a studio.

        Whenever the studio finally folds, I guarantee there will be whales lamenting that if they’d only spent a little more they’d have kept the game afloat.

    • ByteOnBikes@slrpnk.netOP
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      9 days ago

      I used to be like you, laughing and enjoying life.

      The new director of technology we just hired a few months ago flexed about how he’s now hit 6-digit donations to Star Citizen. It’s still early and he hasn’t shown any results, but if he’s following the Star Citizen path of growth, my department is fucked.

  • FangedWyvern42@lemmy.world
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    9 days ago

    Is anyone really surprised?

    I do think they will at least release Squadron 42, but the main game is never coming out.

    • rozodru@lemmy.world
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      9 days ago

      I honestly don’t even think they’ll get that far. I mean they’ve announced it now, yet again, for a 2026 release date…two years from now. they’ve been doing this for the past decade. “It’ll release in 2016” then it’s “Squadron 42 coming 2018” and so on and so forth. Mark my words we’ll get to 2026 and at their little convention they have to further milk their userbase of money they’ll announce Squadron 42 for 2028 but please, user, they need more backers and as a reward for backing you’ll get a fancy ship you’ll never get to keep.

  • pyre@lemmy.world
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    10 days ago

    and here I was thinking they always planned to finish the game in about 16 to 30 years.

    sorry I meant durrrr