Hey! Over the last four years, I made an action platformer called Mask Quest together with Stephen Lavelle, aka increpare whom some of you may know for his puzzle games such as Stephen’s Sausage Roll. It started as a weekend jam, but then we got carried away 😅
We tried to get the game out in 2020, but it took much longer than we expected. Now it’s finally releasing on October 17th – way too late for it to be thematically relevant, but too soon for people to be nostalgic about the pandemic. 🙃
The game is satirical and has a unique breathing mechanic, where you have to press a button to inhale and release the button to exhale. If you breathe too litte, the blood oxygen gets too low and you die. If you breathe too quickly, you hyperventilate and you faint (which is also game over). So the central challenge in the game is to control your breath while doing some old-school platforming.
If you have any questions about the game, I’d be happy to answer them! 😁
I don’t think people are ever going to be nostolgic for the pandemic, just like I don’t think they’ll ever be nostolgic for the aids outbreaks of the 1980s.
I’m somewhat nostalgic about parts of it. It clearly had a much wider impact on society than the AIDS outbreaks, and many people didn’t end up with anyone close to then dying or with any serious long term effects.
To lots of people it was just a time of staying home and trying to work that out. At least in the parts of the world I was.
This sounds poorly conceived. It’s not interesting, just tedious and it opens wounds that haven’t even begun to heal.
You spent four years on this? No self-reflection about your audience, or what they would want to play?
Look, the sunk-cost fallacy is a thing. Don’t over-invest in this.